

New turntables give you more options for switching cars. (The original system simplified the model so it could apply to all periods and locales.) Wannabe engineers can now familiarize themselves with all the correct signaling used when traveling the rails. On the gameplay side, the team has expanded the game with the addition of a much more realistic signal system. The team shot over 140GB of digital reference material at museums and rail yards around the world. There's also a fire in the fire box now and it casts a flickering light all around the cab. You can operate all the controls in the cab by using your mouse.
#Microsoft train simulator 2 full#
The interior of the cab is in full 3D now and you can pan your view all around. The environmental are made denser through the addition of extra trees, towns, mailboxes, fire hydrants and a host of other objects. A small group of men were digging a few holes nearby. Running one route we saw a few trucks parked by the side of the track. There are even scripted events by the side of the track. You'll also see people sitting in the passenger cars. Now you'll see people dressed in clothes appropriate for the time and setting getting on and off your train at each stop. There were tiny counters representing your passengers but there were no people anywhere in the sim. This last is described as the "eye candy route." The final of the game's new routes lets you run private freight or passengers through Japan.ĭriving a train in the original Train Sim made you feel a bit like the Omega Man. Three European routes include a British route, a Deutschebunde route and the BLS route that runs through Switzerland. You can also run a Norfolk-Southern route.

In North America you can run the Horseshoe Curve, a late 1940s route that uses a steam engine. In all the team has added six new routes and engines. Lots of new content has been added and more details and gameplay options have been added. Microsoft's Train Sim 2's team outlined the three big improvements in the game for us. Amidst the chaos and confusion that is the E3 show floor, I sat down for a demo of a fairly quiet and structured game.
